Saturday, July 25, 2015


Link for useful web site

wikipedia.org for Education
www.schoolnet.lk
www.doenets.lk

Collaborative learning


  1. Collaborative learning
  2. Collaborative learning is an educational approach to teaching and learning that involves groups of students working together to solve a problem, complete a task, or create a product.
  3. Collaborative learning is a situation in which two or more people learn or attempt to learn something together Unlike individual learning, people engaged in collaborative learning capitalize on one another’s resources and skills (asking one another for information, evaluating one another’s ideas, monitoring one another’s work, etc.). More specifically, collaborative learning is based on the model that knowledge can be created within a population where members actively interact  by sharing experiences and take on asymmetry roles.
  4. E-learning 2.0

    E-learning 2.0 is a type of computer-supported collaborative learning (CSCL) system that developed with the emergence of Web 2.0.From an e-learning 2.0 perspective, conventional e-learning systems were based on instructional packets, which were delivered to students using assignments. Assignments were evaluated by the teacher. In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life.This phenomenon has been referred to as Long Tail Learning
    E-learning 2.0, in contrast to e-learning systems not based on CSCL, assumes that knowledge (as meaning and understanding) is socially constructed. Learning takes place through conversations about content and grounded interaction about problems and actions. Advocates of social learning claim that one of the best ways to learn something is to teach it to others.
    In addition to virtual classroom environments, social networks have become an important part of E-learning 2.0. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education.Mobile Assisted Language Learning (MALL) is the use of handheld computers or cell phones to assist in language learning. Traditional educators may not promote social networking unless they are communicating with their own colleagues.
    Virtual Learning Environments (VLEs) and Personal Learning Environments (PLEs) provide an easy to use system for flexibly delivering learning materials, activities and support to students across an institution. For the administrator, a VLE provides a set of tools which allows course content and students to be managed efficiently and provide a single point of integration with student record systems.

  5. Reference by-https://en.wikipedia.org/wiki/Educational_technology
  6. https://en.wikipedia.org/wiki/Educational_technology#Cognitivism

Friday, July 24, 2015

Learning theory(Cognitive Theories)

Once memory theories like the Atkinson-Shiffrin memory mode and Baddeley's working memory model were established as a theoretical framework incognitive psychology, new cognitive frameworks of learning began to emerge during the 1970s, 80s, and 90s. Today, researchers are concentrating on topics likecognitive load and information processing theory. These theories of learning play a role in influencing instructional design. Cognitive theory is used to explain such topics as social role acquisition, intelligence and memory as related to age.
In the late twentieth century, situated cognition emerged as a theory that recognized current learning as primarily the transfer of decontextualized and formal knowledge. Bredo (1994) depicts situated cognition as “shifting the focus from individual in environment to individual and environment”. In other words, individual cognition should be considered as intimately related with the context of social interactions and culturally constructed meaning. Learning through this perspective, in which known and doing become inseparable, becomes both applicable and whole.
Much of the education students receive is limited to the culture of schools, without consideration for authentic cultures outside of education. Curricula framed bysituated cognition can bring knowledge to life by embedding the learned material within the culture students are familiar with. For example, formal and abstract syntax of math problems can be transformed by placing a traditional math problem within a practical story problem. This presents an opportunity to meet that appropriate balance between situated and transferable knowledge. Lampert (1987) successfully did this by having students explore mathematical concepts that are continuous with their background knowledge. She does so by using money, which all students are familiar with, and then develops the lesson to include more complex stories that allow for students to see various solutions as well as create their own. In this way, knowledge becomes active, evolving as students participate and negotiate their way through new situations.
page Reference by-www. Wikipedia.com 

Saturday, May 23, 2015

ict application available in learning teaching process of school

Advantages

  • Improve of student learning skills in new Knowledge Base Society   
  • Exploring information's for educational requirement  
Disadvantages
  • Students  No any Activities Physically.

Friday, May 22, 2015

Apply in ICT education for the Class room



Developed by teachers with experience working in ICT-rich or 1-to-1 environments, the learning opportunities suggested take advantage of the tools and applications available on the Managed Operating Environment (MOE) and Learning Place.
The resources provide practical ideas for teachers to enhance learning through ICT, when planning experiences for students. Curriculum examples are supported with practical ideas for classroom management, including ideas for working and learning digitally, managing digital content and for developing digital citizenship.
The resources can be used by:
  • Teachers - to plan digitally-rich experiences for students and for ideas for effective classroom management with ICT
  • Curriculum leaders - to support colleagues with planning ideas and practical suggestions to enable digital pedagogy
  • School leaders - as a reference point and resource to engage staff in conversations relating to teachers digital practice
The Teaching and learning with ICT placemats support students to demonstrate practical ideas for teachers to implement in the classroom.

Thursday, October 3, 2013

   Interactive learning Software

අධ්‍යාපනය සදහා අන්තර් ක්‍රියාකාරී මෘදුකාංග
අන්තර් ක්‍රියාකාරී මෘදුකාංග මගින් අධ්‍යාපනය ලැබීම යනු වර්තමානයේ සාර්ථකම අධයාපන ක්‍රමය ලෙස හදුන්වා දිය හැක. පෑන පොත සහ කලු ලෑල්ල ෙම් වන විට භාවිතයෙන් ඉවත්ව යන උපකරණ වී හමාරය. අනෙක් අතින් 1892 දී ඩුවී විසින් හදුන්වා දෙන ලද ක්‍රියාකාරී අධ්‍යාපන ක්‍රමයට ද මෙය මනාව ගැලපෙන අතර  ෙම් මගින්  දරැවන්ගේ චර්යා  වෙනස් කිරීම සදහා මහත් පිටිහලක් ලැබෙන බව පිළිගනී.


මෙම ක්‍රමය භාවිතයේ දී පෙර මුල් තත්වයට පැමිණ තිබූ කණ්ඩායම් ක්‍රමය ඉදිරිපත්කිරීම් (presentation) සහ ශ්‍රව්‍ය දෘෂ්‍ය ක්‍රම සිල්ලම අභිබවා දරැවාගේ සංකල්ප සාධනය කෙරෙහි සෘජුවම බලපාන බව වියතුන්ගේ මතයයි.

අන්තර් ක්‍රියාකාරී මෘදුකාංගයක ලක්ෂණ වන්නේ සෑම විටම පරිශීලකයා හට ක්‍රියාත්මක වීමට ෙකාටසක් ලබා දීමයි. ඒමෙන්ම පරිශීලකයා ඒම කර්යය ෙකෙරෙහි බැ‍‍ද තබා ගැනීම සදහා ෙනොෙයක් උපක්‍රම මෘදුකාංග මගින් ඉදිරිපත් කිරීම ද මෙහි පවතින තවත් විශේෂත්වයකි .


ඒමෙන්ම වෙබ් පිටු බ්ලොග් අාදිය ද අන්තර් ක්‍රියාකාරී මෘදුකාංග ගණයට අයත්වන අතර  ෙම් සියල්ල අයත් වන්නේ ඩිජිටල් මාධ්‍ය ඉගෙනුම නම් පොදු ක්‍රමයටයි.
මෙය භාවිතයෙන් පහත සදහන් ලෙස ඉගෙනුම් ඉගැන්වීම් ක්‍රියාවලිය වෙනසකට භාජනය ෙව්.

1.        සිසුන්ට ක්‍රියාකාරී  වීමට සිදුවෙ.
2.        අත හිත මෙන්ම අැස ද ක්‍රියාත්මක වේ.
3.        විෙනා්දාත්මකව ක්‍රියාත්මකවේ.
4.        ගුරැවරයා මගපෙන්වන්නකු වෙ.
5.        ප්‍රබල මානසික රටා නිර්මාණය කරයි
6.        අභ්‍යාස ලබාදීම මගින් මිණීය හැකිය.


Friday, June 14, 2013

Software Development project proposal (library Management system)

project proposal
BE/S/S/09/0106
R.L.D.K.Dayasena.

1. Library Management system for WP/HO/ President's College Avissawella.
Background & Justification
Presidents college has a thirty years history from 1982 .this school Location is  boarder in the Colombo district, Homagama Zone and Seethawaka  educational division. of Avissawella city area. the school has a four Parallel Classes as a OLU, NELUM, MANL ,KUMUDU.  in grade one  to grade 11. like a 1800 mix students are learning in the school .
The School library.
The library has a 20 x 20 square feet room near the school playground. It has a more than ten thousand books in deferent category as Novels, Short Stories, Translations, Poems, and subject vice books, with teachers guides. The library has a big inventory book but not any updated. The inventory book has some pages are carious and dusty. 
The books issuing process and returning are the informal. More than old books are broken down as not usefully. for the late returning not any condemnation or punishment. Management for the library has a one teacher and one library assistant. For the book issuing has cards for students. The teacher or assistant are mark the card with book number and issuing date, and put the card holder not any sequential order. So find another time this card more complicated. Parents and stake holders are donated more books every years.     

01
 
 


Target Group:-
Library Administration School Administrator and Students.
Aims and objectives:-
·       Aims
1.    Generalization book issuing and returning process .
2.    Mark the inventory as more accurately.
3.    Improving   the donations.
4.    Use all books are long time.
·       Objectives.
1.    Create Perfect And more Efficient Library for new generations.
2.    Be good Habit in Reading is most perfect life.
3.    Create a most reliable unit for the school administration.  

·       Software category:-
 Educational library Management system.
·       Medium:- CD based.



02
 
 


Introduction:-
proposed library management system are create as a student registry book registry and teacher registry for the issuing books.  there is a data base connectivity for this system, create a more accurate reporting process or backup the data.
Relationship for the database in this system Student category- StudentID, Student Name, Grade(class) Books category - BookID, Book Name Number of copies. Transaction (book Issuing) BookID, StudentID ,Transaction date ,and book status.
the transaction process has relationship with book id ,student id and issuing date.

Create software interfaces are self introducing and user friendly, for the operate any user. But privileges have library teacher or assistant only. Design this software further, print student library cards with book id, issuing date and returning date.    











03
 
 


Timeline:-


June
July
August

1/10
10/20
20/25
25/31
1/10
10/20
20/25
25/31
1/10
10/20
20/25
25/31
1
project management


2
problem & requirement analysis

3
system analysis

4
Logical design

5
physical design

6
Development & tasting

7
Implementation


8
Process Management








Date……………………                                                 ………………………...



04
 
                                                                                                Signature.